CSERewriter

Struct CSERewriter 

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struct CSERewriter<'a, 'n, N, C>
where N: NormalizeEq, C: CSEController<Node = N>,
{ node_stats: &'a HashMap<Identifier<'n, N>, NodeEvaluation>, id_array: &'a Vec<(usize, Option<Identifier<'n, N>>)>, common_nodes: &'a mut IndexMap<Identifier<'n, N>, (N, String)>, down_index: usize, controller: &'a mut C, }
Expand description

Rewrite a TreeNode tree by replacing detected common subtrees with the corresponding temporary TreeNode, that column contains the evaluate result of replaced TreeNode tree.

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§node_stats: &'a HashMap<Identifier<'n, N>, NodeEvaluation>

statistics of TreeNodes

§id_array: &'a Vec<(usize, Option<Identifier<'n, N>>)>

cache to speed up second traversal

§common_nodes: &'a mut IndexMap<Identifier<'n, N>, (N, String)>

common TreeNodes, that are replaced during the second traversal, are collected to this map

§down_index: usize§controller: &'a mut C

Trait Implementations§

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impl<N, C> TreeNodeRewriter for CSERewriter<'_, '_, N, C>
where N: TreeNode + NormalizeEq, C: CSEController<Node = N>,

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type Node = N

The node type which is rewritable.
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fn f_down(&mut self, node: Self::Node) -> Result<Transformed<Self::Node>>

Invoked while traversing down the tree before any children are rewritten. Default implementation returns the node as is and continues recursion.
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fn f_up(&mut self, node: Self::Node) -> Result<Transformed<Self::Node>>

Invoked while traversing up the tree after all children have been rewritten. Default implementation returns the node as is and continues recursion.

Auto Trait Implementations§

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impl<'a, 'n, N, C> Freeze for CSERewriter<'a, 'n, N, C>

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impl<'a, 'n, N, C> RefUnwindSafe for CSERewriter<'a, 'n, N, C>

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impl<'a, 'n, N, C> Send for CSERewriter<'a, 'n, N, C>
where C: Send, N: Sync + Send,

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impl<'a, 'n, N, C> Sync for CSERewriter<'a, 'n, N, C>
where C: Sync, N: Sync,

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impl<'a, 'n, N, C> Unpin for CSERewriter<'a, 'n, N, C>

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impl<'a, 'n, N, C> !UnwindSafe for CSERewriter<'a, 'n, N, C>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn and<P, B, E>(self, other: P) -> And<T, P>
where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns [Action::Follow] only if self and other return Action::Follow. Read more
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Create a new Policy that returns [Action::Follow] if either self or other returns Action::Follow. Read more
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type Output = T

Should always be Self
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